By default, it’s set to 4 (and then you increase it by 2 with upgrades in the campaign). Open DefaultGameData.ini with your text editor and search for MaxSoldiersOnMission. Here’s something everyone should play with at some point-increasing your squad size can range from the reasonable (adding a couple more soldiers) to the insane (adding a couple dozen more soldiers). Another thing to know: modding won’t prevent you from earning achievements, if you care about those. Now that you’ve got a general idea of what file covers what, I’m going to show you a handful of example tweaks to demonstrate how simple it is to shape XCOM 2 to your liking, even if you’re not a modder yourself. There’s still a few simple changes you can make in here even if you’re not technically minded, such as setting the ideal engagement range each enemy type will try to fight from or increase how much the AI values High Cover over other alternatives.
Make the Skyranger fly ten times faster and ensure you never miss a mission.ĭefaultAI.ini One of the more complex files to understand, it governs how the AI decides what to do each turn. You could add extra enemies to every mission, remove Stun Lancers from the game or make every operation a Chrysallid hunt.ĭefaultGameBoard.ini Governs much of the Geoscape/strategy layer of the game. You can also adjust the chance of new soldiers having hats, props and beards in here.ĭefaultMissions.ini Adjust which aliens show up on missions and how many of them should appear. You could increase Blademaster’s melee damage bonus, reduce how much a Shieldbearer guards his allies for, or make Lightning Strike grant you its bonus mobility forever, just to name a few ideas.ĭefaultNameList.ini A very important file that lets you decide which random names the game creates its recruits with. DefaultGameData_SoldierSkills.ini Adjust variables relating to the game’s perks.