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The array should look like this when empty.Before you set up a base on a planet and get excited to grow your own crops, know this: Your crops will not grow if you leave the planet they are on, and they will not grow if you get too far away from them. Let's say we wanted to remove all songs from the surface level during the day from this biome.
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If we want to remove or add to any of these arrays we need to take caution and make sure we don't remove (or forget to add) anything important like brackets, commas, or quotation marks. Each and every one of the "/music/.ogg", is an available song in this particular biome at a particular time. "tracks" : Īs you can see we have: ambientNoises, undergroundAmbientNoises, musicTrack, undergroundMusicTracks, and a section for day or night in each. Usually a little past line 150 in most cases. Now once we've copied the biomes we wish to mod we need to open the files and look for these lines of code. undergroundbiome no need to worry about the. Inside these are the biomes we want to copy and modify. What we're more interested in are the folders labeled surface and underground. Then we need to go to the /Starbound/assets/biomes/ folders and copy any biomes we wish to change the music in over to our new biomes folder.ĭo not worry about the space and detached biomes folders, these don't really use any audio files. Inside our new mod folder we, at the least, need a subfolder for our music and biomes. We open our Starbound mods folder, and create a new folder with the name of our new mod. ogg tracks we wish to use we will start to make our mod.
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(I use DvdVideoSoft's Free Audio Converter ) ogg format in order for them to be compatible with the game. We will need to convert our tracks to the. The first thing we are going to want to do is check the format of our music files.
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**Mini Tutorial on how to add/remove music** Offended Koala Thought it was worth sharing just in case anyone else out there wonders how to do this. Someone asked me how I made MoarMusic so I did a mini tut.
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