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Only shots to the head and torso have a chance at instantly killing anyone (depending on the caliber, angle of impact, speed of the bullet and a little bit of luck), all of the other parts of the body can only kill through blood loss.as it should be. Legs have three different parts with each their own effects if hit and appropriate amount of potential blood loss all depending on how many wounds the limb has and how bad they are. Hitting the forearms can in addition to all of that, also have an effect on how the weapon is supported due to loss of strength in the forearms, having a significant impact on the recoil management of the weapon and a chance at dropping the weapon if you try to fire a. Shooting at the hands/fingers for example, can cause the weapon in hand to drop to the ground, cause problems with aiming, unable to use certain weapons and of course bleeding. Shooting a limb can only remove its functionality (if the limb is damaged too much) and/or cause bleeding apropriate to the amount of the blood flowing through that region (essentially when the limb is destroyed).ĭepending on where the limb is shot, different injuries can occur. Infantry units no longer can die instantly if you shoot them in the finger 10 times.or even 100 times. It completely disables ARMA3's own damage model system. Almost all of the extended animations and hit reactions are done, complete infantry damage model overhaul is nearly finished and I've begun to overhaul the AI and all of the effects like suppression, concussions/hearing damage from explosives and simulating shrapnel wounds and different health states. There's been a lot of progress since that. Some time ago I posted a few gifs showing my mod progress and how AI can be made to react more naturally to incoming and connecting fire.
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